// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers



// TODO: reference additional headers your program requires here


// glew
//#include <GL\glew.h>

#ifdef WIN32

#include <GL\glew.h>
	/*#include <Windows.h>
	#include <gl\GL.h>
	#include <gl\GLU.h>*/
#endif